Tag: Camera
Complete Control
The Demo Dojo The list of development choices seems to grow with every sketch I do. On one side there is stick with what the Unity Pathways have taught you. The other is to change to a more personal implementation. The line between planning and procrastination is sometimes blurry. A simple solution is to create […]
No Surprises
The First Taste Of Reality Breaking out of Unity‘s learning Pathways it becomes apparent there is a huge wave of choices and compromises to be considered immediately. Movement – Known The Pathway examples have (so far) had a basic viewpoint. Movement – Unknown Is a rotate and move system a possible way forward? Camera – […]