One Way Or Another

Far-Reaching Early Decisions In The First Taste Of Reality, I identified key games aspects. I noted my current knowledge of these aspects from Unity Pathways and how I might want these to be progressed. Further research into the viability and potential overstretching, involves a deep dive into the Unity Documentation. There is a host of […]

No Surprises

The First Taste Of Reality Breaking out of Unity‘s learning Pathways it becomes apparent there is a huge wave of choices and compromises to be considered immediately. Movement – Known The Pathway examples have (so far) had a basic viewpoint. Movement – Unknown Is a rotate and move system a possible way forward? Camera – […]