One Way Or Another

Far-Reaching Early Decisions

In The First Taste Of Reality, I identified key games aspects.

I noted my current knowledge of these aspects from Unity Pathways and how I might want these to be progressed.

Further research into the viability and potential overstretching, involves a deep dive into the Unity Documentation.

There is a host of information and videos spread across the internet.

A typical video is UNITY game engine TUTORIAL: PLAYER MOVEMENT comparing Character Controller VS RigidBody VS Transform

There are many options and involves deciding on

  • Nav Meshes
  • Physics
  • Ai

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