Far-Reaching Early Decisions
In The First Taste Of Reality, I identified key games aspects.
I noted my current knowledge of these aspects from Unity Pathways and how I might want these to be progressed.
Further research into the viability and potential overstretching, involves a deep dive into the Unity Documentation.
There is a host of information and videos spread across the internet.
A typical video is UNITY game engine TUTORIAL: PLAYER MOVEMENT comparing Character Controller VS RigidBody VS Transform
There are many options and involves deciding on
- Nav Meshes
- Physics
- Ai