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Basic Enemy Behaviour – Unity.Ai Based

Using the Unity.Ai package I implemented a common enemy behaviour pattern for 
  • Spawn an enemy
  • Player undetected, go to Spawn point, colour Green
  • Player detected, chase player, colour Yellow
  • Player is in the target range, stop, colour Red
Being Unity.Ai based this involves
  • MeshRenderer.material.color
  • NavMeshAgent.SetDestination
  • Physics.Raycast
  • transform.LookAt
  • Debug.DrawLine

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