Category: What Do I Get ?
Do Anything You Wanna Do
Basic Enemy Behaviour – Unity.Ai Based Using the Unity.Ai package I implemented a common enemy behaviour pattern for Spawn an enemy Player undetected, go to Spawn point, colour Green Player detected, chase player, colour Yellow Player is in the target range, stop, colour Red Being Unity.Ai based this involves MeshRenderer.material.color NavMeshAgent.SetDestination Physics.Raycast transform.LookAt Debug.DrawLine
Every Breath You Take
Enemy Detecting Player Using standard Raycast scripts, enemies are able to detect and not detect the player
One Way Or Another
Far-Reaching Early Decisions In The First Taste Of Reality, I identified key games aspects. I noted my current knowledge of these aspects from Unity Pathways and how I might want these to be progressed. Further research into the viability and potential overstretching, involves a deep dive into the Unity Documentation. There is a host of […]
The Demo Dojo The list of development choices seems to grow with every sketch I do. On one side there is stick with what the Unity Pathways have taught you. The other is to change to a more personal implementation. The line between planning and procrastination is sometimes blurry. A simple solution is to create […]
The First Taste Of Reality Breaking out of Unity‘s learning Pathways it becomes apparent there is a huge wave of choices and compromises to be considered immediately. Movement – Known The Pathway examples have (so far) had a basic viewpoint. Movement – Unknown Is a rotate and move system a possible way forward? Camera – […]
Naming the Project I collect ideas in a fragile nest. Some are destined to remain as eggs. Some are fledglings and will leave as soon as they are able. Some are just plain cuckoo. Nothing unifies the multiple choices of uncertainties, more than a good project name. I may have a good one for the […]
The Name Of The Game
Determine Scope Of The Game I know the game I would like to write about, but what game should I write? In his Podcast The False Dawn of the Electric Car, author Tim Harford references the concept of Adjacent Possible as described in the book Where Good Ideas Come From: The Natural History of Innovation. by […]
Three Steps To Heaven
Enrol in Unity Courses Having (nearly) completed 3 Unity Pathways Unity Essentials Junior Programmer Creative Core It seems an opportune time to collate all the coursework into a playable scene.
Begin The Begin
Getting Interested In Unity Circa March 2020 we all scuttled behind closed doors … awaiting the End of Days. A Unity mail shot caught by Feedly in its RSS feeds offered free courses: 750 hours of free live and on-demand learning content for all levels of experience, you’ll find what you need to reach your goals. Sign […]